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Research on E-Learning and Ict in Education

Research on E-Learning and Ict in Education


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About the Book

Part I: DIGITAL TECHNOLOGIES AND PEDAGOGY

1

The feasibility and interest of monitoring the cognitive and affective states of groups of co-learners in real time as they learn

Julien Mercier

University of Montreal, Canada

2

Exploring the potential of computer-based concept mapping under self- and collaborative-mode within emerging learning environments

Sofia Hadjileontiadou1, Sofia B. Dias2, José Diniz2, and Leontios J. Hadjileontiadis3,4

1Hellenic Open University, Athens, Greece,

2Universidade de Lisboa, Portugal,

3Aristotle University of Thessaloniki, Greece,

4Khalifa University of Science and Technology, UAE.

3

Creativity and ICT: theoretical approaches and perspectives in school education

Kleopatra Nikolopoulou

National and Kapodistrian University of Athens, Greece

4

Exploring teachers' perceptions of Technological Pedagogical and Content Knowledge: Implications of a pilot study in Greece

Demetra Demetriou, Athanassios Jimoyiannis

University of Peloponnese, Greece

5

An ensemble-based semi-supervised approach for predicting students' performance

I.E. Livieris1, K. Drakopoulou2, T. Mikropoulos3, V. Tampakas1, and P. Pintelas2

1 Technological Educational Institute of Western Greece, Greece

2 University of Patras, Greece

3 University of Ioannina, Greece

6

Addressing creativity in the collaborative design of digital books for Environmental and Math Education

Maria Daskolia, Chronis Kynigos, Angeliki Kolovou

National and Kapodistrian University of Athens, Athens, Greece

7

How do transformational principals perceive ICT as a means for promoting 21st century skills? A descriptive case study

Spiridoula Laschou, Vasilis Kollias & Ilias Karasavvidis

University of Thessaly, Greece


Part II: Educational Games


8

The Educational Impacts of Minecraft on Elementary School Students

Thierry Karsenti & Julien Bugmann

University of Montreal, Canada

9

Mobile games in computer science education: State of the art and proposal of a mobile game design that incorporates physical activity

Ioannis Siakavaras, Marina Papastergiou, Nikos Comoutos

University of Thessaly, Greece

10

Exemplifying online game design and exploitation for interdisciplinary teaching in Primary School through the WeAreEurope game for EU citizenship education

Tharrenos Bratitsis

University of Western Macedonia, Greece

11

Evaluation of an augmented reality game for environmental education: "Save Elli, Save the environment"

Koutromanos George1, Tzortzoglou Filippo2, Sofos Alivisos2

1 National and Kapodistrian University of Athens, Greece

2 University of the Aegean, Greece


Part III: Science and Mathematics

12

Hostage of the Software: Experiences Teaching Inferential Statistics to Undergraduate Human-Computer Interaction students and a Survey of the Literature

Frode E. Sandnes1,2, Evelyn Eika

1 Faculty of Technology, Art and Design, Oslo and Akershus University College of Applied Sciences, Norway


About the Author: Anastasios Mikropoulos is a Professor in the Department of Primary Education at the University of Ioannina in Ioannina, Greece. His primary research interests include learning technologies, virtual reality in education, educational neuroscience, and digital educational games. He is the Director of the Educational Approaches to Virtual Reality Technologies Laboratory (EARTH Lab) at the University of Ioannina, which conducts basic and applied research in the scientific field of ICT in education, virtual reality in education, and the scientific and educational domains of educational software.


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Product Details
  • ISBN-13: 9783030069650
  • Publisher: Springer
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Sub Title: Technological, Pedagogical and Instructional Perspectives
  • Width: 156 mm
  • ISBN-10: 3030069656
  • Publisher Date: 01 Feb 2019
  • Height: 234 mm
  • No of Pages: 407
  • Spine Width: 22 mm
  • Weight: 643 gr


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