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Mobile Phone Programming Using Java ME (J2ME)

Mobile Phone Programming Using Java ME (J2ME)


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About the Book

"This is a must have book if you want to make a serious entry in the Mobile Game Space".The biggest challenge right now in the mobile software industry in India is lack of skilled and experienced talent pool. This book deals with critical technical issues in this space and helps developers refine their knowledge for developing innovative and top-quality software products/services.The book introduces the reader to the world of new opportunities created with the convergence of computational and communicational technologies within the mobile phone. This book is useful for people ranging from the mobile gaming hobbyist, mobile gaming professional, novice JAVA Programmers interested in venturing into J2ME, the mobile business application developer and those entrepreneurs who want to understand the technology behind the convergence revolution.This book starts with an introduction of the convergence revolution and clarifies the place of J2ME in it. It goes on to cover all the aspects of J2ME programming. The book covers all the APIs that are essential for creating J2ME applications and games ranging from CDLC 1.0 and MIDP 1.0 to MIDP 2.0 and the 3D API. The book then goes onto cover mobile gaming in a lot of depth. Industry standard game code has been given as part of the book and on the companion CD. One of the best features of the book is that it includes a list of more than 200 devices which also help the programmer to understand the issues relating to code porting.The companion CD includes lot of coding examples ranging from small applications concentrating on a particular aspect of J2ME to several industry standard games.It includes features such as: easy to follow style, and in-depth coverage. The API's covered include: CLDC 1.0; MIDP 1.0; CDLC 1.1; MIDP 2.0; Mobile Media API; Wireless Messaging API; Bluetooth API; 3D API; Location API; PDA Profile API; and Nokia UI API. There are lots of example codes, and Industry level gaming code. It also includes J2ME games on the companion CD.

Table of Contents:
Chapter 1 The Mobile Revolution Chapter 2 What is J2ME Chapter 3 Why should I go for J2ME? Chapter 4 What type of applications can I build using J2ME? Chapter 5 How should I program in J2ME? Chapter 6 How to build a MIDlet? Chapter 7 How to build a User Interface? Chapter 8 How to work with Low level Graphics? Chapter 9 How to time the timers? Chapter 10 How to record the persistent data? Chapter 11 How to network with the networks? Chapter 12 How to utilize the utilities? Chapter 13 An Introduction to MIDP 2.0 Chapter 14 The new APIs Chapter 15 MIDP 2.0 Gaming Chapter 16 Mobile Media API Chapter 17 Wireless messaging API Chapter 18 Bluetooth API Chapter 19 3D API Chapter 20 Location API Chapter 21 PDA profile API Chapter 22 Nokia UI APIs Chapter 23 Introduction to mobile gaming Chapter 24 Mind Games Chapter 25 2D Gaming Chapter 26 3D and Multi-Player Gaming


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Product Details
  • ISBN-13: 9788183330855
  • Publisher: BPB Publications
  • Edition: 2 Rev ed
  • Language: English
  • Returnable: Y
  • Weight: 752 gr
  • ISBN-10: 8183330851
  • Binding: Mixed media product
  • Height: 241 mm
  • No of Pages: 491
  • Spine Width: 23 mm
  • Width: 182 mm

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