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Learning C# Programming with Unity 3d, Second Edition

Learning C# Programming with Unity 3d, Second Edition


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About the Book

Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more!

Key Features

  • Provides a starting point for the first-time programmer
  • C# Code examples are simple short and clear
  • Learn the very basics on up to interesting tricks which C# offers

About the Author:

Alex Okita has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas.


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Product Details
  • ISBN-13: 9781138336827
  • Publisher: Taylor & Francis Ltd
  • Binding: Hardback
  • Language: English
  • Returnable: N
  • Weight: 1450 gr
  • ISBN-10: 1138336823
  • Publisher Date: 18 Sep 2019
  • Height: 257 mm
  • No of Pages: 690
  • Spine Width: 41 mm
  • Width: 178 mm


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Learning C# Programming with Unity 3d, Second Edition
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