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Learn Unity 2017 for IOS Game Development

Learn Unity 2017 for IOS Game Development


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About the Book

Introduction

Chapter 1: Getting Started

Prerequisites

Install Unity

Manage Unity

Explore Further

Chapter 2: A Unity Tour

Bring out the Angry Bots

The Editor Layout

The Inspector View

The Project View

The Hierarchy View

The Scene View

The Game View

The Console View

Explore Further

Chapter 3: Making a Scene

Create a New Project

The Main Camera

Add a Cube to the Scene

Camera Control

Add a Light

Add a Skybox

Add a Flare

Textures

Explore Further

Chapter 4: Making It Move: Scripting the Cube

Debug the Script

Make It Rotate

Children of the Cube

Explore Further

Chapter 5: Let's Dance! Animation and Sound

Import the Skeletons Pack

Add a Skeleton

Hide the Cubes

Orbit the Skeleton

Make the Skeleton Dance

Make the Skeleton Dance Forever

Watch the Hips

Add a Dance Floor

Add a Shadow (Pro)

Add Music

Explore Further

Chapter 6: Let's Roll! Physics and Controls

Make a New Scene

Make a Ball

Customize Collision

Make It Roll

Be the Ball

Explore Further

Chapter 7: Let's Bowl! Advanced Physics

Lengthen the Lane

Make Some Pins

Keep Playing

Bowling for Barrels

Add Sounds

Explore Further

Chapter

8: Let's Play! Scripting the Game

The Game Rules

Scoring the Game

The Pin Status

The Game Logic

Explore Further

Chapter 9: The Game GUI

The Scoreboard

The Pause Menu

The Main Page

The Credits Page

The Options Page

The Audio Panel

The Graphics Panel

The System Panel

Explore Further

Chapter 10: Using Unity iOS

Bring Back the Angry Bots

Test with the Unity Remote

Install Xcode

Customize the Player Settings

Test with the iOS Simulator

Explore Further

Chapter 11: Building for Real: Device Testing and App Submission

Register as an iOS Developer

The Provisioning Portal

The Xcode Organizer

Build and Run

Prepa

re App Store Graphics

Add an App on iTunes Connect

Explore Further

Chapter 12: Presentation: Screens and Icons

Bowling for iOS

Scale the GUI

Set the Icon

Set the Splash Screen (Pro)

A Second Splash Screen

Display the Activity Indicator

Script the Activity Indicator

Explore Further

Chapter 13: Handling Device Input

The Touch Screen

The Accelerometer

The Camera

Explore Further

Chapter 14: iAd: Banner Ads and I

nterstitial Ads

iTunes Connect

Add a Banner Ad

Add an Interstitial Ad

Track Ad Revenues

Explore Further

Chapter 15: Optimization

Choose Your Target

Pro le

Optimize Settings

Optimizing GameObjects

Optimize Assets

Optimize Scripts

Optimize Of ine

Final Pro le

Explore Further

Chapter 16: Where to Go from Here?

More Scripting

Tracking Apps

Promo Codes

More Mon
About the Author: Allan Fowler is currently a professor of software engineering and game development at Kennesaw State University and is a former senior lecturer in game design at Waiariki Institute of Technology. Allan managed a multinational research project which involved investigating the use of a free game development tool for children called Kodu Game Lab. This award winning research received considerable attention from the local, national and International media. In his spare time Allan teaches martial arts, is a keen armature photographer, and makes video games.


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Product Details
  • ISBN-13: 9781484231739
  • Publisher: Apress
  • Publisher Imprint: Apress
  • Edition: 2nd ed.
  • Language: English
  • Returnable: Y
  • Sub Title: Create Amazing 3D Games for iPhone and iPad
  • Width: 156 mm
  • ISBN-10: 1484231732
  • Publisher Date: 25 Nov 2017
  • Binding: Paperback
  • Height: 234 mm
  • No of Pages: 440
  • Spine Width: 24 mm
  • Weight: 698 gr


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