Introduction
■Chapter 1: Getting Started
Prerequisites
Install Unity
Manage Unity Explore Further
■Chapter 2: A Unity Tour
Bring out the Angry Bots
The Editor Layout
The Inspector View
The Project View The Hierarchy View
The Scene View
The Game View
The Console View
Explore Further
■Chapter 3: Making a Scene
Create a New Project
The Main Camera
Add a Cube to the Scene
Camera Control
Add a Light
Add a Skybox
Add a Flare
Textures
Explore Further
■Chapter 4: Making It Move: Scripting the Cube
Debug the Script
Make It Rotate Children of the Cube
Explore Further
■Chapter 5: Let's Dance! Animation and Sound
Import the Skeletons Pack
Add a Skeleton
Hide the Cubes
Orbit the Skeleton
Make the Skeleton Dance
Make the Skeleton Dance Forever
Watch the Hips Add a Dance Floor
Add a Shadow (Pro)
Add Music
Explore Further
■Chapter 6: Let's Roll! Physics and Controls
Make a New Scene Make a Ball
Customize Collision
Make It Roll
Be the Ball
Explore Further
■Chapter 7: Let's Bowl! Advanced Physics
Lengthen the Lane
Make Some Pins
Keep Playing
Bowling for Barrels
Add Sounds Explore Further
■Chapter
8: Let's Play! Scripting the Game The Game Rules
Scoring the Game
The Pin Status
The Game Logic Explore Further
■Chapter 9: The Game GUI
The Scoreboard
The Pause Menu
The Main Page
The Credits Page The Options Page
The Audio Panel
The Graphics Panel
The System Panel
Explore Further
■Chapter 10: Using Unity iOS
Bring Back the Angry Bots
Test with the Unity Remote
Install Xcode
Customize the Player Settings
Test with the iOS Simulator
Explore Further
■Chapter 11: Building for Real: Device Testing and App Submission
Register as an iOS Developer
The Provisioning Portal
The Xcode Organizer
Build and Run
Prepa
re App Store Graphics Add an App on iTunes Connect Explore Further
■Chapter 12: Presentation: Screens and Icons
Bowling for iOS
Scale the GUI
Set the Icon
Set the Splash Screen (Pro) A Second Splash Screen
Display the Activity Indicator
Script the Activity Indicator
Explore Further
■Chapter 13: Handling Device Input
The Touch Screen The Accelerometer
The Camera
Explore Further
■Chapter 14: iAd: Banner Ads and I
nterstitial Ads iTunes Connect
Add a Banner Ad
Add an Interstitial Ad
Track Ad Revenues
Explore Further
■Chapter 15: Optimization
Choose Your Target
Pro le
Optimize Settings
Optimizing GameObjects
Optimize Assets
Optimize Scripts
Optimize Of ine Final Pro le
Explore Further
■Chapter 16: Where to Go from Here?
More Scripting
Tracking Apps
Promo Codes
More Mon
About the Author: Allan Fowler is currently a professor of software engineering and game development at Kennesaw State University and is a former senior lecturer in game design at Waiariki Institute of Technology. Allan managed a multinational research project which involved investigating the use of a free game development tool for children called Kodu Game Lab. This award winning research received considerable attention from the local, national and International media. In his spare time Allan teaches martial arts, is a keen armature photographer, and makes video games.